Unity 5.6 Has Launched!
Posted on Sep 22 2006 16:26 by Riptide

Unity 5.6 Has Launched using MySQL DB. The campaign will last 16 days (MySQL allowing).

Registration is open at sfc3.puterz.net and all the campaign and download information aswell!!!

<S>

Riptide


ps. there are rumors of a high Prestige bonus for those who take out the imfamous Pirate... Casca, scurge of the Alpha Quadrant!

0 Comments
New SFC3 Campaign: Unity v3
Posted on Jul 10 2006 13:19 by 3dot14

Riptide has posted information about the freshly opened SFC3 mod server: UNITY v3.

For more information please check out our forums.
Or the campaigns website at http://sfc3.puterz.net/.

0 Comments
Announcing... SFC Direct! (beta)
Posted on May 12 2006 23:00 by KBF-crim

Posted by Bonk@DV.net

Announcing... SFC Direct! (beta)
« on: May 11, 2006, 03:31:25 pm »

SFC Direct

SFC Direct supports EAW, OP and SFC3 and will integrate with an upcoming release of the Mod Switcher for OP. It even has a built in check to enable you to quickly manage your Windows XP firewall.

It requires that you be registered and logged in on the forums to use it. You do not even need to know the game host's IP address, SFC Direct will take care of all that! It only requires that you install the setup linked at the top left of the page. Otherwise it should be pretty intuitive and self explanatory.

It is fully functional but still somewhat of a WIP (thus the beta status), it still needs a few finishing touches and any modifications necessary based on feeback and any issues discovered by users. So its time to let it loose and give it a workout. This is some of the groundwork for the Omniverse project which I'd like to get moving along.

(Think of replacing this interface with something like the webmap with player movement capabilities and similar game launching mechanics, matching based on map location and more extensive battle reporting and forums integration... Wink)

So have at 'er! All feedback is welcome and appreciated.

EDIT - NOTES:

- When the page opens the chat applet will give you a security prompt to accept a certificate - it is OK, I placed it there and it is required.

- There is a ~30s delay between when the host launches and when joined players will launch, to allow the host a head start on setup, so give it a minute after the host launches and joined playes will automatically launch and connect to the host.

- The main frame on the page is set to auto-refresh every 30 seconds so there is no need to manually refresh the page.

- Use the signin button before joining or creating games(rooms) and use the signout button when you are finished on SFC Direct.

- Its free and ad free!

http://www.dynaverse.net/forum/index...9.new.html#new

3 Comments
SF Command Orion Pirates - Win it!
Posted on May 04 2006 23:43 by Virogen

Heyo,

If anyone wants a copy of the game we're giving a copy away at TrekCore Gaming. You can enter here: http://www.trekcore.com/competition/orionpirates.html

6 Comments
Litter Box 5.1 To Kick Off Friday May 5th!!!
Posted on Apr 28 2006 20:57 by Riptide

LB5 will be kicking off May 5th @ 4pm EST, all are invited.

A Special Thanks to KOTH Fluf for allowing the Chaotic Network/S31-IKS Modding team to pick up where he left off. THANKS FLUF!!!

Thanks to the original creators: KOTH Fluf, The Battlezone Team, Battleclinic and Dynaverse.net. It was a team effort by all.


Registration will kick off Monday, so get your seat early! Registration at http://sfc3.puterz.net

Changes to Litter Box 5 since the last camp:

Shield Strengths lessened
Armor Strenghts lessened
Ship Speeds increased

That is it!


Races are as follows

Federation/Gorn/Vulcan

Klingon/Lyran

Romulan/ISC


This will be a 3 Race map, Admins will have use of the 4th Race, and no you can't kill them... Admins are everyones friend!

I'll be posting the rules later this weekend.... Learn Them, Live Them and Love Them!


Download/Install Information:

Fresh Sfc3 install
531 patch --> http://www.sfc3.net/padb/index.php?act=view&id=2
LitterBox5 patch here--> http://www.sfc3.net/padb/index.php?act=view&id=84
LB5.1 patch here--> http://www.sfc3.net/Download/LB5.1.exe

Fun/Final Test Server is UP!!!!

0 Comments
Island Wars Dynaverse 3 Campaign opens this weekend!
Posted on Mar 28 2006 19:26 by Victor1st

The next massive modded campaign for Starfleet Command 3's Dynaverse is due to launch this friday the 28th.

Island Wars is one of the old time mods based originally on Pelicans infamous "Dominion Wars" mod. Island Wars itself has chaged a lot since then. The latest incarnation of Island Wars is tagged "revolution 1.1". It will run on the Beta 531 patch which is downloadable from the STG Download Database at http://www.startrek-gamers.com/downloads

The rules are simple...here is the basics...

Rules will be OA + 2 (this means you MUST have a base or planet within 2 hexes) to attack a hex, a base, player or ai (safely) for rules on attacking a planet see below.
EXCEPTION DEEP STRIKES are allowed on Bases, AI, PvP or running Missions but NOT PLANETS OR BASES ON PLANETS.

IF you are attacked (right then and there) out of OA then you MUST except the battle and it will be a deathmatch (fight to the death) if the attacker is out of OA it is a deathmatch for them too.
If you are out numbered, oh well you should have stayed in OA.

If for some reason you are unable to load you must redo the deathmatch.

Ferengi is a ‘free' zone you are not required to do a death match if caught in Ferengi space but it can NOT be used as OA only bases and planets grant OA

So you may feel free to leave OA to do deepstrikes hit bases and run missions or attack ai and players if you have the pvp skills, or if you can run like hell.

There is ONE exception to this rule you can NOT hit a planet unless you have OA or a Base that sits on a planet.
i.e. you can NOT take a home world or planet VC or any other planet or base on that planet without having a base or planet within 2 hexes of the planet you are going to take. This includes bases that sit on planets.

Also you can not attack a home world unless ALL of that races hexes are taken.

The map will end and points will be calculated in two weeks time or if a home world is taken, a home world is worth 500.

Planet and base assaults; no more than 5 can enter try more and it will lock things up. I don't care who or what you take in just be honorable and don't TRY to lock a base or planet. Locked bases and planets may still be used for OA. If I get too many complaints I'll deal with you in whatever mood you found me in.

Island Wars rule set is following the KISS protocol "Keep It Simple Stupid".

Races are Federation, Klingon, Romulan and Dominion. X and her team of modders and scripting junkies have worked tirelessly to remake Island Wars from the ground up. The head campaign admins for IW Revolution are Admins are X & Victor 1st
Back up Admins: Ashaman & F9th Dawg.

For more information visit the Puterz SFC Board at http://sfc3.puterz.net/index.php fleets are more than welcome!

Victor1st
Admin - Island Wars
Founder - www.startrek-gamers.com & www.clanbase.startrek-gamers.com

(can this be moved to the front page of Starfleet Universe?)

1 Comments
Updates at SFU....
Posted on Mar 03 2006 01:35 by Raven Night

The new system was already working properly thanks to 3Dot, so all that was needed was a few link tweaks and updates. Thank you for your patronage.

On a side note, the Nightsoft designed "MaveQ" class bird of prey should be ready soon, and will posted in the SFU forums. Thanks.

5 Comments
A NEW A.U. MOD for SFC3
Posted on Dec 24 2005 12:58 by trekdave

Team AU Announces the release of A Thin Veneer,
LOS RULES apply see your Moderator & the forum for
futher guidence.
http://sfc3au.demonices.net

7 Comments