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Views.odfFrom Star Trek Game InformationOpen Definition File - Used in Star Trek: Armada, Star Trek: Armada II, and Star Trek: Legacy.
[edit] Example#include "battle.odf" //Name of Ship class in Ship Display window & in edit mode & tooltip unitName = "Sovereign Class" //tooltips tooltip = "FED_BATTLE" verboseTooltip = "FED_BATTLE_V" //Race which can build ship & starting race of ship race = "federation" //Amount of time required to build ship buildTime = 22.0 //Number of officers required to build this ship officerCost = 12 //Number of crew required to build ship & Starting crew crewCost = 700 // don't use the horrible old % crew loss on damage saneCrewLossMethod = 1 //Dilithium Cost to build dilithiumCost = 450 //Metal Cost to build metalCost = 100 //Max Shield Strength & Begining Shield Strength <500 maxHealth = 650 // Hitpoints shieldGeneratorHitPoints = 150 enginesHitPoints = 120 weaponsHitPoints = 120 lifeSupportHitPoints = 150 sensorsHitPoints = 110 //Rate at which shield recharges (points per second... we think) shieldRate = 10 //Maximum Value of Special Energy maxSpecialEnergy = 1000 //Rate at which special energy recharges (points per second... we think) specialEnergyRate = 15 //********************************************************************** //SHIP NAMES //Possible Craft Names possibleCraftNames = "USS Saratoga" "USS Rand" "USS Faithful" "USS Archangel" "USS Atlas" "USS Legacy" "USS Challenger" "USS Justice" "USS Integrity" "USS Alexandra" "USS Endurance" "USS Midway" "USS Majestic" "USS Hyperion" "USS Avatar" "USS Avalon" "USS Horizon" "USS Nimitz" "USS Aries" "USS Leviathan" "USS Sentinel" "USS Tiberius" "USS Odin" "USS Providence" "USS Formidable" "USS Destiny" "USS Tempest" "USS Cavalier" "USS Yamato" "USS Calabria" "USS Coburn" "USS Hickey" "USS Hope" //********************************************************************** //ART PARAMETERS & WEAPON NAMES // phaser weapon1 = "fbphas" weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" // Photon torpedos weapon2 = "fbattlephot" weaponHardpoints2 = "hp29" "hp30" "hp31" "hp32" "hp32" "hp33" //Self Destruct weapon3 = "gselfdes" weaponHardpoints3 = "hp34" "hp35" "hp36" //Corbimite Refractor weapon4 = "gcorbom" weaponHardpoints4 = "hp34" "hp35" "hp36" // Hardpoints to hit for various systems and other locations. enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10" lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29" "hp30" "hp31" "hp32" "hp33" "hp34" "hp35" "hp36" shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20" sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" hullTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15" criticalTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25" //********************************************************************** //********************************************************************** //AI system parameters //These parameters influence how the AI evaluates and compares craft. //An abstract number that represents how much extra strength must be //used to attack this craft due to its weapons. // (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons) attackPower = 1.00f //The normalized intrinsic value of a target. High value craft make good //attack targets. (0.0=lowest value, 1.0=highest value) intrinsicValue = 0.50f //********************************************************************** //********************************************************************** //CREW STATUS MULTIPLIERS //The multiplier for the delay between shots for weapons while in yellow status weaponYellow = 1.0f //The multiplier for the delay between shots for weapons while in red status weaponRed = 2.0f //********************************************************************** //change the scale ScaleSOD = 1.4 //********************************************************************** //KEYMAP LABEL // Obsolete, use hotkeyLabel // keymapLabel = "fed_battle" hotkeyLabel = "HOTKEY_F4"
Categories: Armada | Armada II | Legacy |