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Category:Away Team

From Star Trek Game Information

Box Art
Box Art
Screenshot
Screenshot



Title:Star Trek: Away Team
Date Released:2000
Platform:PC
Genre:Strategy
Publisher:Activision
Developer:Reflexive
Latest Version:1.0



Contents



[edit] Game Features

Through 18 missions, players take control of a Special Forces unit of 17 highly trained specialists recruited by Starfleet for their unique combat, stealth and problem solving abilities. Away teams are comprised of three to six specialists, chosen by the player at the start of each mission. The team will have access to standard Starfleet equipment such as Tricorders, Phasers, Hyposprays and Phaser Rifles as well as a number of new classified special issue items.


Played from a ¾ perspective, Star Trek Away Team combines strategy and action elements to immerse players in the world of Special Forces missions. To succeed, players will have to make use of the unique skills of each of the team members. Medical staff can heal the injured, engineers can access control panels and systems, science officers can scan the environment for needed information and security personnel will provide firepower.


[edit] Game Content

[edit] Story

Several days ago, strange events were detected from deep within Klingon space. Numerous disturbances throughout the Klingon Empire, including distress calls and reports of scattered battles, have raised concern among Starfleet Command.


To assess the situation discreetly, Starfleet Command activated the newly formed Away Team for its first mission.


The Incursion team has been ordered to use the holographic power of the Starship to enter Klingon space undetected and determine the nature of these events. If the Klingons are waging civil war or battling a new foe within their borders, it could change the political balance of the galaxy.


Using the different skills of the Away Team, the answers to those strange occurences must be discovered. It is likely that the search for these answers will take the Away Team to different hostile systems. Starfleet Command has given the Away Team the freedom to enter any system to determine the nature of these events, within the reasonable boundaries of the Prime Directive.

Commander Data, the team's Technical Advisor, has volunteered to accompany the crew of the Incursion on their maiden voyage.


[edit] Setting

The game will take place in the Star Trekâ„¢: The Next Generation timeline after the Dominion War. This is a time of uncertainty and concern for the Federation, as the war was costly, and shook the belief foundations of the admiralty in many ways. One of the results of this was the creation of the Covert Actions unit that traverses the galaxy, solving the problems that are diplomatically unsolvable. They have their own prototype stealth Starship, the USS Incursion, registry designation NX-74808, which takes them where they are needed.


Thus, the physical environment that the team will find themselves in will be alien and ever changing, as the needs of the Federation send them to every local imaginable. We hope to capture the rich diversity that the Star Trek Universe provides by creating many of the worlds and places that even the casual Star Trek viewer will be aware of, such as Federation Starships, Borg Cubes, the Klingon homeworld, Future Earth and so on.


Even though Away Team has their own ship to escort them around the galaxy, it will not be the focus of game play. Most of the game will take place from a bird's eye view above the team members during the mission itself. These environments will be the real focus of the game. The ship will be a place to go to before the mission has been started and after the mission has been completed. The ship will exist mainly as a series of interface screens that allows the player to receive a briefing on the current mission parameters, to receive a debriefing after the objectives have been met, and to select an Away Team for the next upcoming mission.


The mission area will be comprised of a finite amount of space, be it the confines of a Romulan Warbird, or a designated section of Qo'noS, the Klingon homeworld. Within this area, the player will have the ability to manipulate the Away Team members in the best way that they see fit to complete the mission objectives. We plan to emulate the feel of the Star Trek Away Missions with a sense of discovery and plot twists that can change on the fly. Some mission parameters can and will be modified as the player discovers information during the game.


[edit] Overview

The focus of Star Trek™ Away Team is to engage the player in one of the most gripping and compelling aspects of the Star Trek episodes and movies…the Away Missions. The player controls a special team of Starfleet Officers on Away Team Missions as they explore alien environments throughout the Federation.


The player controls the movements of the team in a top down, ¾ perspective that allows a "birds-eye view" of the action and the interactive environment. Just like on a Star Trek Away Mission in the television shows and movies, the team will use tricorders, phasers, hyposprays, phaser rifles and most of the other "Trek" items that have been seen in the Next Generation era of Star Trek. There are some new inventory items added that will have the look and feel of Star Trek, but also enhance both gameplay and the elusive "cool factor".


The team that the player controls in Star Trek Away Team is an elite "Special Forces" unit that is responsible for handling the "sticky" situations that arise throughout the Federation. This Covert Actions unit is comprised of handpicked Starfleet Officers, and they are the best of the best... the equivalent of the U.S. Navy S.E.A.L.'s for the Federation. The missions they are assigned are extremely dangerous. This Covert Actions unit will consist of 17 highly trained specialists that Starfleet has assembled especially for their unique problem solving abilities. Actual "Away Teams" that the player will control will consist of 3-6 of these specialists per mission, and part of the game dynamic will be the actual selection of personnel that will make up the team.


The mission designs and story will reflect an inherent secrecy in their deployment, as this Covert Actions unit operates within the Federation charter, but without the general public knowing of their missions. Stealthy incursion into "enemy" bases and ships is an everyday occurrence in the Away Team division, and death lurks in every mission that the team goes on.


Game play will combine strategy and action elements as the player will sometimes have plenty of time to plan moves that can have results requiring quick action and reflexes. Since we want to immerse the player into the action as much as possible, just about everything in the environment will be interactive in some fashion. Control panels can perform numerous tasks for the talented engineer or computer expert. Every item in the world can be scanned, and in some cases, this type of interaction with the environment will give clues to how the next step in the mission can be solved. Most missions will have many ways to solve them. Star Trek Away Team will allow different players with different techniques the ability to solve the mission in slightly different ways. This hands-on approach that the game will be taking will lend itself to a real sense of exploration and teamwork that is apparent in the Star Trek universe.


The game is designed to appeal to strategy/action fans in general, though enjoyment and knowledge of the Star Trek Universe will enhance the appeal of the character building and story/plot elements.


[edit] Media

SourceDateDescription & Link



[edit] Screenshots

Various game images and screenshots can be found on www.startrek-games.com/startrekscreenshots. You can upload your own screenshots to the site if you are registered at our forum.


[edit] Cheats

To enable cheats type 'cheater' and then type the following.

Heal Team: medic

Mission Complete: iwin


[edit] Strategies

Strategy 1

The Borg will attack if they perceive you to be a threat. If you fire at them, all Borg in the surrounding vicinity will activate to assimilate you. Also, the Borg possess a defensive capability that allows them to adapt to a phaser's energy frequency. You will only have a few shots before the Borg adapt, so use them wisely.


Strategy 2

During a mission, seek out stockpiles of items to replenish your weapons and equipment. You will often be able to take an enemy's cache of weapons and hyposprays.


Strategy 3

Use an Away Team character with an audio decoy to lure an enemy guard where you have dropped a remote mine. When the guard approaches, detonate the mine. You'll be able to collect his weapon and any other items he may have been guarding.


Strategy 4

Pay close attention to your secondary objectives. By completing the secondary objectives, you earn more points and special upgrades for your team members.


Strategy 5

If you bring up your Mini-Map, the locations of your main objectives will show up on the map as animating blue squares. Bring up the mini-map and look for these squares when you're not sure where to go next.


[edit] Technical Support

Technical Suppport information for this game can be found on the Activision Customer Support website.


[edit] System Requirements

[edit] Links

Activision Customer Support


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