From Star Trek Game Information
| Source: | GameShout
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| Date: | Friday, 9th June 2006.
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| Description: | Short preview of Star Trek: Legacy and
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| Interview with Dr Ian Lane Davis, CEO of Mad Doc Software.
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| Download: | GameShout
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[edit] Overview
The interview with Ian Davis and preview of Star Trek: Legacy starts at 10:58 into the podcast.
Assimilation is again mentioned as a feature in Star Trek: Legacy. So far no details have been revealed about how this will work considering that the maximum number of ships in your fleet is apparently four.
[edit] Transcript
Space -- The final frontier. These are the voyages of the starship Enterprise. Its five-year mission: To explore strange new worlds, to seek out new life and new civilizations. To boldly go where no man has gone before...
Dr Ian Lane Davis: Legacy is... What I said in the very beginning was, this is not an RTS, and this isn't a -- you know, a flight sim. But this game is the ultimate representation of Star Trek fleet combat.
You get the same number of ships that you typically have in a Star Trek fleet combat, and thing takes roughly the same amount of time: You can't build a Sovereign Class starship in 30 seconds. All the ships are supposed to be important, and they last for more than one mission.
We set out from the beginning to make an ultimate Star Trek combat experience -- and genre be damned!
Sexy Josh: Ah, yes. Star Trek, hasn't been a great. You know, when trying to move Star Trek into the video game realm, there hasn't been that many great games. You can literally count them on almost a single hand: Let's see, Star Trek: Armada, Star Trek: Armada 2, Elite Force, Elite Force 2... Yeah, that's about it -- That's mainly what we got there.
But now, Mad Doc Software, in conjunction with the Bethesda, that is publishing this game, is bringing us Star Trek: Legacy. Perhaps that'll be the thumb on our hand of games...
That would rock! Because, from what I've see so far, it most likely will be. Take a little bit of Star Trek: Armada, take the real-time aspect in space combat, and throw it in the mix with more like a "you control it on your own". I guess some people would argue that actually Bridge Commander was also a good one, but I didn't like it.
But you take that, and you throw it into, like a... controlling the ships, actually controlling the ships with your controller for the Xbox 360. You can send your armada or your fleet to go do your thing, to tell them to go over here, attack this, attack there. So it has a real-time strategy aspect to it, for the most part you can control each ship, get down into it, and get a lot of maneuverability going with it.
The smaller ships will be more maneuverable while the larger ships will be a little bit, you know, more slow but not as maneuverable, but they'll definitely have their advantages like better firepower, harder hitting, more shielding. So looking at that aspect, it's kind of understandable.
But one of the cool things that look the most fun from it is that you actually get to control the Enterprise D, E... -- the Defiant, Voyager, the original Enterprise, going all the way back to, I guess, the first Enterprise. There's a lot of cool stuff. You're going to play from the very beginning of Starfleet up until present day, and not only get to control all this, the Starfleet ships, but also the Romulans, the Klingons, and -- Oh yes! The Borg, "resistance is futile". Yeah!
Just from casting what we saw from E3, there's the definite size variance between the Borg and the Starfleet and the rest of them. I mean, the cubes are huge! There's this definite size variance between the two. And you get to control a cube, and you get to assimilate other people.
Now, if you've seen some of the screenshots, and seen some of the game-play aspects of this, you might think, "Well, it kind of did look very Star Trek: Armada-ish". That's because of the person that we had interviewed today: He actually also worked as the CEO of Mad Doc, also worked on the Star Trek: Armada and Armada 2, so he did bring a flavor of those two games into this one, but you can look for...
There's also no "time warp" storyline so you can definitely put that one past. The storyline is already going to be a lot better than most other Star Treks: It's going to stay true to the series, graphically, game-play-wise, and storyline-wise. They're already trying to get a lot of the actors come in and voice the characters, so that's going to be really cool. I'd love to hear Patrick Stewart, Jonathan Frakes, Brent Spiner, all the way to William Shatner, all of the classics, all of it to, like, the DS9 as well as the Voyager with Kate Mulgrew and all those people doing that stuff, that would be awesome. I'd love to hear their voices be brought back into the Star Trek universe.
So I've got to say thing game is looking really fun, even for a Star Trek title, just as a game, it's looking a lot of fun: Like I said, we might have the thumb on our hand of good Star Trek games. Rock on! Look forwards to Star Trek Legacy, coming out later this year for the Xbox 360!
And I think it's all the time we have for today guys, thanks for joining us in the Xbox 360 edition of Gamepad Gamers. Stay tuned though, we got a lot more coming up. Right after this.
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