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Shrike Class

From Star Trek Game Information

Contents


[edit] Star Trek: Armada

The Shrike Class is a favourite of the Tal Shiar, the Romulan Intelligence Agency, for its stealth and speed. It also is outfitted with a cloaking device allowing Tal Shiar operatives to conduct covert operations in unsanctioned areas of space. Shrike Class vessels are equipped with two forward firing plasma cannon.

Romulan Spy: The Shrike can be modified to accommodate a Romulan Spy on board. The Shrike has been specially designed with unique transporters allowing it to transfer the Romulan Spy onto enemy vessels without lowering its shields or decloaking. If successfully transported onto and enemy ship, the player gains line-of-sight on a targeted enemy ship or station. If the Romulan Spy is able to get on board an enemy starbase, it can access that opponent's entire communications network, allowing full line-of-sight on all enemy vessels and stations.

Shrike Class
Shrike Class
Role:Destroyer
Crew:80
Officers:3
Construction Time:24
Dilithium Cost:200
Sheild Strength:135
Weapons:Plasma Cannon
Special Weapons:Romulan Spy
Cloaking Device:Yes




[edit] Star Trek: Shattered Universe

[edit] Type I

Shrike Class
Shrike Class

Max Speed: 225 Kps
Max Shield Capacity: 9200 F
Max Hull Intergrity: 8160 kPa

Primary Weapon: Disruptor Beam Type IA

  • Weapon Type: Higgs Field Disruptor Beam (Nuclear Force Interference Weapon)
  • Weapon System: El’Hurg Model 12 Parabolic Disruption Projector
  • Effective Power: Energy liberated is a function of the target mass
  • Variants: Focused & unfocused


Secondary Weapon: Disruptor Bolt Type I

  • Weapon Type: Higgs Boson Quantum Charge (Nuclear Force Interference Weapon)
  • Weapon System: KorLoth Model HK Disruptor Cannon
  • Effective Power: Energy liberated is a function of the target mass
  • Variants: Charge size vs. Recharge rate


Secondary Weapon: Cloaking Device Type I

  • Weapon Type: Selective Electro-Magnetic Field Distortion/Shaping
  • Weapon System: Sarpedon Cloaking Projector (standard)
  • Effective Power: None. Consumes 3x10^7 joules / second on average (.007 tons of TNT)
  • Variants: Cloak time varies with available power


[edit] Type II

Shrike Class
Shrike Class

Max Speed: 225 Kps
Max Shield Capacity: 9200 F
Max Hull Intergrity: 8160 kPa

Primary Weapon: Guided Plasma Torpedo Type I

  • Weapon Type: Plasma Warhead (Nuclear Matter/Energy Conversion Weapon)
  • Weapon System: Phalanx 3 warhead delivered by Thraex XIII torpedo
  • Effective Power: 1.8x10^10 joules at average blast radius (4.2 tons of TNT)
  • Variants: Power vs. Speed – Precognitive Guidance


Secondary Weapon: Pulsed Disruptor Type I

  • Weapon Type: Higgs Boson Quantum Charge (Nuclear Force Interference Weapon)
  • Weapon System: KorLoth Model HK Disruptor Cannon
  • Effective Power: Energy liberated is a function of the target mass
  • Variants: Charge size vs. Recharge rate


Secondary Weapon: Cloaking Device Type II

  • Weapon Type: Selective Electro-Magnetic Field Distortion/Shaping
  • Weapon System: Sarpedon Cloaking Projector (standard)
  • Effective Power: None. Consumes 3x10^7 joules / second on average (.007 tons of TNT)
  • Variants: Cloak time varies with available power


[edit] Type III

Shrike Class
Shrike Class

Max Speed: 225 Kps
Max Shield Capacity: 9200 F
Max Hull Intergrity: 8160 kPa

Primary Weapon: MIRV Plasma Torpedo Type II

  • Weapon Type: Plasma Warhead (Nuclear Matter/Energy Conversion Weapon)
  • Weapon System: Phalanx 3 warhead delivered by Thraex XIII torpedo
  • Effective Power: 1.8x10^10 joules at average blast radius (4.2 tons of TNT)
  • Variants: Power vs. Speed – Precognitive Guidance


Secondary Weapon: Pulsed Disruptor Type II

  • Weapon Type: Higgs Boson Quantum Charge (Nuclear Force Interference Weapon)
  • Weapon System: KorLoth Model HK Disruptor Cannon
  • Effective Power: Energy liberated is a function of the target mass
  • Variants: Charge size vs. Recharge rate


Secondary Weapon: Cloaking Device Type III

  • Weapon Type: Selective Electro-Magnetic Field Distortion/Shaping
  • Weapon System: Sarpedon Cloaking Projector (standard)
  • Effective Power: None. Consumes 3x10^7 joules / second on average (.007 tons of TNT)
  • Variants: Cloak time varies with available power




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