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ViewsStar Trek: ConquestFrom Star Trek Game Information
[edit] OverviewSTAR TREK: CONQUEST is a single-player game of galactic conquest featuring a blend of turn based strategy and arcade style action. It is set in Star Trek: The Next Generation era. Players take control of Federation, Klingon, Romulan, Cardassian, Dominion, and Breen forces and lead them in a campaign to control the galaxy, one planet at a time. Players must build and manage their growing empires in turn-based strategy, and then engage in all out starship combat in real-time action.
[edit] Console PlatformsThe game will be released on the Nintendo Wii and Playstation 2 platforms with the preferred platform being the Playstation 2i. The Wii version has faster load times and runs at 60 FPS utilising larger textures with a greater color depth resulting in sharper visuals than the PS2. The game was also built specifically with the Wii controller. On the galactic map, you can use the Wii Remote like a virtual mouse, allowing for a true point and click interface. This simplifies makes things like selecting planets, building fleets, constructing starbases and issuing combat orders to your admirals. The Wii controler also improves the arcade combat gameplay. Players use the nunchuck to control all of the ship’s movement and speed, while the Wii Remote controls all of the ship’s weapons. This allows the player to quickly aim and fire anywhere in a 360 degree arc around their ship. Combined, the two controls make each ship feel like a true weapons platform, able to move in one direction while simultaneously firing in another. [edit] BackstoryIt is a time of unrest, all the major races are at war. Age-old alliances are forgotten, diplomacy is dead. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all home worlds and galactic domination.
[edit] GameplayConquest can be described as a hybrid of Star Trek: Legacy and Star Trek: Armada. It’s less combat simulation, like Bridge Commander, and more space action combat with a strategy wrapper. The game is a follow-up to Star Trek: Encounters, which takes the arcade style combat found in Encounters, enhances it, and then adds on strategic turn based elements to the game. Players will control a fleet of up to seven ships that can be made up from scout, cruiser or dreadnought class ships. Players can swap control between any ship in their fleet at any time and choose fleet formations. They can also control starbases, if their system contains one. Additionally, the player can choose to resolve combat using a strategic combat system. In this mode, players can choose standing orders in a real time combat simulator. The objective of the game is to capture the home worlds of the other enemy races and dominate the game board. In order to achieve this, the game is split into two sections:
During the strategic phase players can give orders to fleets, commission new admirals, purchase new ships and build structures such as starbases, research stations and mining facilities. As fleets move around the galactic map, when they enter hostile systems or encounter enemy fleets, then a battle occurs. These battles can be resolved by either watching a top level strategic visualization of the battle or by entering arcade mode and taking direct control of your fleet and engaging the enemy on a 2D plane.
[edit] RacesThere are six playable races and three unlockable races. Playable races include:
The Federation is the most well-rounded of all the Races but because of their central map position, can be hard to defend.
The Klingons have the toughest ships including excellent Scout ships - these are cheap to buy and have high Hit Points. Expect to face many squadrons of these smaller, faster ships from the Klingon Empire. The Klingons are the most aggressive of all the enemy races in terms of quickly expanding their empire.
The Romulans are much more cautious and tend to construct larger ships and fortify their systems well. They can construct their Dreadnoughts for a relatively cheap price. The Romulan turrets also have a high Hit Point value.
The Cardassians have two movement Admirals allowing them to really move around the map. They have cheaper, yet weaker ships and starbases.
The Dominion have a great location on the map, with only one entry point to their Home World. Like the Romulans, the Dominion also prefer to build Cruisers and Dreadnoughts and have expensive, but tough starbases. They also make good use of their Wormhole Generator super weapon.
The Breen like to build larger ships and are equally balanced in terms of seizing and defending systems. They also have cheap Cruisers and turrets compared to the other races.
[edit] Ship ClassesThe specific ships available are not known at this time, however the classes to which they are assigned are the following :
[edit] Special WeaponsSpecial weapons are very powerful weapons that can be built once sufficient research has been conducted. The speed of research is dependent on the number of science stations the player has, with more being faster. Once a weapon is built the research must be redone to build another. These weapons can only be built at a players homeworld and only if a fleet is not there. Each race has access to only three of the six different special weapons which are predetermined and never change. Effects last for a single turn with any damaging or healing that resulted from a special weapon being permanent. Special Weapons are:
[edit] StationsThere are several types of stations a player can purchase or capture. These include:
[edit] AdmiralsPlayers assign admirals to fleets which confer the special abilities of the admiral to the ships in their fleet. There are three types of admirals:
In addition admirals accrue experience through battles which increases their base ability. For example a movement admiral with maxed out experience can move halfway across the map in a single turn, which is very useful for long range attacks.
[edit] Campaigns & Skirmish ModesConquest has two modes of play: Campaign and Skirmish.
[edit] UnlockablesBy completing the campaign at different difficulty levels you can unlock new ships and levels that can be used in Skirmish play. Nothing is given for campaign completions on Easy, only on Medium and Hard. The specific unlock task for each is:
. [edit] Turn Based ActionsDuring the turn-based round, the player makes strategic-level decisions to: move fleets, construct new fleets, build new ships, build structures, or fortify any systems owned. The player can also decide on upgrade paths or to construct special weapons. If during the turn the player moves his fleets into neutral or enemy systems, then a battle occurs to decide who will gain ownership of the system. The battle can either be resolved through arcade play or by simulating the battle. In both modes, the player can order their fleet into offensive, defensive, or neutral stances. These stances affect how the other ships in the fleet choose targets and attack the enemy. The player also has the option to retreat if the battle is not going his way. After the player is finished moving his fleets and/or conducting any base building, he can end his turn. It is now the AI’s turn to move, and the player may need to engage in further battles to defend his territory from marauding AI players.
[edit] Strategic ElementsConquest focuses on the big decisions in order to allow players to spend more time across the playable races. Strategical elements of the game include:
[edit] Tactical ElementsReal-time Starship control allows the player to control fleets of ships during conflicts. The player can issue orders to the rest of your fleet and switch command to any ship. The two tactical elements the feature prominently in the arcade combat mode include:
[edit] Difficulty LevelsThere are three difficulty levels for the game. Currently the only confirmed difference is the amount of credits the players begins with.
Alternatively the player can make any level more difficult by adding more rivals on the map. It is easier to win against 1 rival then it is against 5 rivals. [edit] MultiplayerConquest is single-player only.
[edit] Voice ActingWhile the game includes a wide assortment of context appropriate voice overs there are no well known actors from Star Trek providing voice talent.
[edit] SoundtrackSome of the soundtrack is composed by Michael Shapiro. Previous works by this composer include Empire Earth 2. You can find samples of his work at his website, Mike Music. Other tracks were composed by Rod Abernethy ofRedNote Studio for Star Trek: Legacy and were reused in this game (as well as for Star Trek: Tactical Assault and Star Trek: Encounters) [edit] ScreenshotsYou can find all available images in our Star Trek: Conquest Screenshot gallery. Some thumbnails from the gallery:
[edit] Gameplay MoviesThere are currently several videos available the depict gameplay and can be viewed at the following location: Star Trek Conquest Gameplay Videos I Star Trek Conquest Gameplay Videos II [edit] Interviews11/18/2007 - Star Trek Games 10/30/2007 - StarTrekGames.cz Interview 10/24/2007 - Associated Content 10/15/2007 - Armchair Generals 10/03/2007 - Gaming Nexus Interview 08/16/2007 - Bethesda Blog [edit] Reviews12/19/2007 - Star Trek Games Review 83/100 12/13/2007 - Nintendo World Report 8.0/10 12/04/2007 - GameSpy 1/5 12/03/2007 - DBTechno 7.0/10 11/30/2007 - IGN Network 6.8/10 11/21/2007 - Hands on Review @ Official Board [edit] External Links |