Welcome to the Star Trek Games website!
The world's largest site dedicated to the realm of Star Trek games!


You are currently viewing the site as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.
Personal tools

Video - Dual Interview (E3 Insider)

From Star Trek Game Information

Fan Cam
Source:E3 Insider
Date:Thursday, 11th May 2006.
Description:E3 Insider's Fan Cam interviews Associate Producer Gary Conti
and Producer Parker Davis.
Download:Star Trek Gaming Universe
E3 Insider




Contents



[edit] Overview

An interview with Legacy producers Parker Davis and Gary Conti. They answer questions about gameplay stlye and multi-player features, tactics, strtegical thinking, and more.

Though short, this interview represents a giant leap forward in our understanding of how the game will be played. And the explanations of the differing playing styles will no doubt make you start thinking of strategies almost instantly.

And on a side note, I DID play Star Control, so according to the interviewer, I'm a geek. How about you?

[edit] Transcript

Interviewer: Guys, I'm sure you've played Oblivion for 360. If you haven't, you need to go get it, because it is the game of the year, FanCam endorsed, deal with it. Right here I'm in the Bethesda booth, I'm talking with?

Parker Davis: Parker. Parker Davis.

Interviewer: Great. And?

Gary Conti: Gary Conti.

Interviewer:: Gary Conti and Parker Davis. And you guys are the producers of Star Trek: Legacy. Now, this is the new 360 title from Bethesda. Parker, why don't you tell us a little bit about some of the features of the game?

Parker Davis: Well, the greatest thing about this game is it actually brings all of Star Trek together into one game, so you start out in the Enterprise era with Captain Archer in the NX. You go through a single-player campaign, all the way to the original series and beyond to the Next Generation. You're crafting a fleet and personalizing that fleet, hand selecting each of your ships and upgrading them throughout the single-player campaign, and finally, you get very attached to your fleet, you bring it all the way to the Next Generation era, Deep Space Nine, it's all there. We've got every ship from every show, from every film, 60 ships in all, and then some ships that we created on our own.

Interviewer: So it's really like an epic quest through space.

Parker Davis: It is.

Interviewer: You can take it through all the generations, what you build gets better and better and better, much like an RPG.

Parker Davis: Yeah, and the ships really are your characters. And so at any time you can control up to four ships, and those ships are really like your squad, we call it your fleet, and you can be fighting in amongst the much larger Federation fleet, but you're controlling four ships. You may have Klingon allies, you may have Romulan enemies or allies depending on the situation. In multiplayer, you could have up to eight players each controlling their own fleet of four ships. The possibilities are really endless.

Interviewer: That's amazing. Now, Gary, what, in terms of multiplayer, are we going to see this over Live?

Gary Conti: Absolutely. Full Xbox Live support. You're going to see stat tracking, full game ranking, achievements all over the place. It's going to be great.

Interviewer: Let me geek you out a bit. Let me geek you out a bit. One of my favorite games, old school games, Star Control. Do you remember it?

Gary Conti: Never played it.

Interviewer: Never played it. Star Control, Parker?

Parker Davis: Star Control? I used to play Netrek. Did you ever play that one?

Interviewer: I never played that one.

Gary Conti: Netrek you've got to play.

Interviewer: Let me geek you out. Star Control was amazing, because it kind of blended combat with strategy. Is that what we're going to be seeing in Legacy?

Parker Davis: Absolutely. It's about tactics, it's about strategy, you can play the game any number of ways. You can sit back and give ships commands and have them go out selecting targets strategically, or you can actually control the ships directly, have the more hands-on approach. So multiple ways to play the game. It's about maneuvering and jockeying for position around your ships on ship-to-ship combat, but it's again surveying the entire scene of the battle, deciding whether you want to send your light and fast ships in, create a diversion, flank the enemy, send them right through the middle and keep your fleet together, you've really got to think on your feet.

Interviewer: Amazing, so it's really in-depth.

Parker Davis: Absolutely.

Interviewer: Gary, if I could go back to you for a second. In multiplayer, are we going to be able to team up and take on groups? So could we have a couple of people on the Federation fighting Klingons in a group?

Gary Conti: You can control up to four ships in your fleet, and you can actually team up with your buddies and take on the Borg, take on the Romulans, or it can be the Borg, be the Romulans, take on the Federation.

Interviewer: What's really exciting to me about that is, I think that this is going to have really mass appeal. Especially, it's coming from Bethesda, everyone's going to be familiar with Oblivion...

Gary Conti: Everyone knows Bethesda.

Interviewer: Everyone's really excited, and I think it's going to take it beyond perhaps, like, just the Star Trek universe. I think that that sounds really exciting to everyone, multiplayer space fighting over Xbox Live.

Parker Davis: This game, you don't really have to be a Star Trek fan to have fun in this game.

Interviewer: Yeah, it seems that way.

Parker Davis: We worked really hard on accessible, simple controls. You can get right into the game. It's simple but deep, to use a hackneyed phrase. But you can get in as deep as you want, but it's really easy to have fun with it, and the ships feel great to control, it's very empowering. You've got the awesome power of an entire starship at your command. So what's not to love about that?

Interviewer: Star Trek: Legacy, from Bethesda Softworks, can't miss it, next gen, over Xbox Live, space combat. Going to be hot.

[edit] Screen Captures

Fan Cam Interviewer
Fan Cam Interviewer
NX-01
NX-01
Parker Davis
Parker Davis
Gary Conti
Gary Conti


Constitution Class {Refit}
Constitution Class {Refit}
Interface
Interface
Enemy Targetted
Enemy Targetted



[edit] Links

E3 Insider


All times are GMT -5. The time now is 01:07 AM.

   

Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Powered by vbWiki Pro 1.3 RC4. Copyright ©2006-2007, NuHit, LLC
Copyright © 2007-2008 Stratactic Studio